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Team Cherry Finally Breaks Silence: Hollow Knight Silksong Release Window Revealed & New Gameplay Details Unveiled

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Indie studio Team Cherry has finally unleashed Hollow Knight: Silksong, and the long-awaited sequel is already rewriting the Metroidvania record books. Silksong breaks launch-day traffic Within hours of its 4 September roll-out, the $29.99 title overloaded multiple digital storefronts, with Australia’s ABC News reporting “crashed global stores” as fans scrambled to download the game. Valve’s public Steam charts registered more than 500,000 concurrent players 24 hours after release—doubling the all-time peak of the original Hollow Knight and surpassing every Metroidvania launch to date. Release timing and platforms Team Cherry confirmed a simultaneous worldwide launch at 7 a.m. PT / 10 a.m. ET / 3 p.m. BST across PC, Nintendo Switch, PlayStation 5 and Xbox Series X|S, with Game Pass availability on day one. Pre-orders propelled the game to the top of Steam’s best-seller list before release, according to the studio’s official @TeamCherryGames feed. Post-launch patch roadmap While early reviews praise tighter combat and expanded traversal, Chinese players flagged translation problems that pushed Steam’s user rating down to “Mixed.” Team Cherry responded within 12 hours, promising a hotfix that “replaces placeholder text and re-evaluates boss dialogue”. The Adelaide-based trio says further language and performance patches will drop “weekly until stability targets are met.” Community reaction and sales momentum Social feeds lit up with speed-run clips, handcrafted Hornet cosplays and even piracy-focused forums urging users to purchase the game out of respect for the tiny dev team—an unusual show of solidarity highlighted by IGN. Analysts expect Silksong to eclipse 3 million copies sold within its first month, driven by its $30 price point and inclusion in Game Pass. Why the seven-year wait paid off In a pre-launch briefing, co-director Ari Gibson cited “hand-animated bosses” and “a world 30 percent larger than Hallownest” as key factors behind the lengthy development cycle. Nintendo Life adds that the team shipped over 50 internal builds before approving the gold master, ensuring “near-frame-perfect platforming” at 60 fps on Switch. What’s next for Team Cherry The studio’s roadmap lists paid DLC “Silken Dreams,” introducing a roguelike arena mode in Q2 2026, plus a next-gen performance patch targeting 120 fps on PS5 Pro and Series X|S. A physical collector’s edition, co-published with Fangamer, opens pre-orders later this month. Key SEO takeaways • Team Cherry delivers record-breaking Hollow Knight: Silksong launch • 500k+ concurrent Steam players and storefront crashes signal demand • Translation hotfix, weekly patches and DLC roadmap keep momentum • Indie dev’s seven-year development cycle results in 30 % larger world and 60 fps handheld performance With sales soaring and content updates locked in, Team Cherry’s Silksong is positioned to dominate indie game headlines through 2025 and beyond.

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